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PCDev2MIDI

P Command - [P]lay

Operator

P:

Main application is play note. It is important command in PCDev2MIDI.

Operand

C D E F G A B

There is 8 type operand above. Character A ~ G is correspond with each note. These take # or @ of option whitch are accidental sign # and @ (atmark means flat).

R

R is rest sign. It must take number which is rest length on the millisecond time scale after R.

ex. P:C R100 E@ G;
'C' note is played, and E-flat and G are played at same time after 100 milliseconds.

Modifier

O T V P M S

Applicable operand
C D E F G A B
O
Octave value is set. (-2~8)
T
Transpose value is set. (0~127)
V
Velocity value is set. (0~127)
P
Pitch-bend value is set. (0~16384~32767)
M
Modulation value is set. (0~127)
S
Pre-character for system setting.

Each value of modifier affect previous operand. The character after modifier is sure to be a numerical value. It is Method of setting numerical value, when set relative value with base-value, the numerical value comes to the immediate aftermath, and the numerical value comes after '='(equal sign sign), the absolute value is set. The sign of '+' or '-' can be put ahead of the numerical value, and '+' when omitting it.

ex. P:CO=+2D-O1;
'C' is played of absolute octave 2 and 'D' of relative octave -1 at same time. If [Octave] value is 4 on [Tone] tab, 'D-O1' is equal 'DO=3' (D3).

'O' is specially omissible, and you can input command like American style.

ex. P:C3E3G3;
'C' 'E' and 'G' are played of relative octave 3. It qual 'P:C+3E+3G+3;'.

You can take random value of nomarl distribution, when put 'Z' and random number before setting numerical value.

ex. P:CVZ30+80;
'C' is played has 80 (-30%~+30%)[Velocity].

In a example, random base value is 80, and it have 30% random. 80 x 0.3 = 24, Output Velocity value take from 56 to 104. At this time distribution of random numbers takes gaussian distribution, 80 go out easily most.

Almost there are operand and operetor above, but you can use same as command of G:.

See also [Tone] Tab [Commands] Tab [G:] Command


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